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素材と仕上げアイテムのリンクと同期化

材料と仕上げアイテムのリンクは、ファミリータイプとアイテムのリンクと同じように機能する。続きを見る Link and Synchronize dRofus Items and Revit Families types

Revitのカテゴリと責任グループの両方にフィルタを適用することで、リンクプロセスを容易にすることができます。

同期する前に “素材” ("Materials") に特化したアイテム属性設定を作成する必要があります。属性設定の設定パネルで、”ファミリー <-> アイテム” ("Family <-> Item") の横の “+” を選択し、”素材” の横のボックスにチェックを入れて ”OK”をクリックすると以下のようになります:

このオプションは、特定のRevitカテゴリに対して特定の構成を作成することができます。

例:

以下は “素材“ の Item 構成の例です。この例では、素材の ”IDデータ” および “ID” の下のキーパラメータをまずdRofusで管理し、その後Revitにプッシュする一方、素材の幾何学的計算値 (面積など) はRevitからdRofusにプッシュするワークフローを提案しています :

If you haven't already done so, you can now start to input some data within dRofus for your Finishes Item(s), say "Wall Paint 1".

Ensure that the dRofus Item attributes (that have been mapped to Revit Family Type Parameters) have some values for this Finishes Item. For the Configuration in the example above, these would be -  "Budget price", "Name", "Reference" and (within the Item Data Panel) "Manufacturer" & "Website ref" as follows:


You can then link your Finishes Item in dRofus to a Material in Revit by selecting "Items <-> Families":


A new dialog window will pop up where you can then browse or search for the new Finishes Item in dRofus as well as the corresponding Material in Revit, then link


Once the link has been made, you can synchronize using either "Sync" or "Sync All", after which you will be able to see the new values within the "Identity" tab for your Material in the Material Browser as follows:


If you then apply the material "Wall Paint 1" (using the Paint tool) to your Room's walls in Revit:


If you then insert a Material Tag (that includes "Mark"), you will be able to identify the type of paint within your model as follows:


In this example, the value "AW11" was pushed from "Reference" in dRofus to "Mark" in Revit.

After applying the paint within the Revit model, you can then synchronize once again so that dRofus will then be updated with the calculated (designed) "Paint Area" from Revit (as a sum) as follows:


This information that is now in dRofus can then be used for creating schedules (within dRofus) which provide the calculated areas and / or volumes of the Finishes Items.

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